Table of Contents

Purviews

The purview of a god is the area in which they may perform supernatural miracles. The miracles of the Asgardians are generally immediate and obvious, you will need to travel to where-ever you want use your power and then you will be able to effect whatever is within your sight.

Miracles themselves are by nature transient; using a Fertility miracle would improve a season's crops but not the next year's. A storm called down with the Weather purview would dissipate naturally once you left the region.

It is possible to take a second purview, however if you do so you must also select a third purview as a Bane. If you have two purviews you may use both in an action, combining their effects if it would make sense to do so. For example Weather and Water could create a colossal tsunami, whilst Hunting and Deception could convince your prey that you were completely harmless right up until you struck.

Banes

A Bane is a purview which causes you problems and may manifest as a permanent affliction, varied temporary effect or both - for example a god with a Fertility Bane might sometimes find themselves killing plants where-ever they step, and would be unable to conceive children, a Vigilance Bane might manifest in blindness or deafness. (If you have a specific idea of how a bane permanently affects your character, please let the GMs know!)

If your enemies are aware of your bane and specifically use it against you then they will have a massive advantage.

Note: Banes will always manifest in a negative way for your character and will not give an accidental benefit. A god with a Weather bane can't just wander into an enemy camp and bring bad weather with them. The effect will usually manifest at an unhelpful and inappropriate moment to affect them and only them.

Purview Options

For each purview we give a couple of examples of miracles you might perform with it.

Weather

Fertility

Battle

Carousing

Deception

Note that Deception won't allow you to assume someone else's form. At most you can make your own identity unclear.

Wisdom

An Element (Fire, Water, Air, Earth)

Justice and Vengeance

Vigilance

Love and Companionship

Hunting

Travel

OC Note: Because we like to preserve player's ability to interpret their character's mental life, then negative mind effecting powers will be significantly less effective on PCs than on NPCs, unless you are specifically targeting a Bane or Flaw they possess.

Aspects

This is your most prominent personal attribute. Here are some examples of useful aspects:

Example:

Thor's Aspect is Strong. Whenever Thor takes an action that utilises his mighty strength then he's at an an advantage.

Deeds

This is your greatest achievement. Often it is what you are best known for, though were it a particularly subtle deed others might be completely unaware of it.

Examples of deeds:

You gain advantages in actions that reflect your deeds, so if Thor picked the deed: Caught Jormungand on his fishing line and dragged him to the surface of the ocean, then he could claim advantage on anything related such as fishing, fighting serpents and moving collosal weights.