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style_guide [2013/09/07 21:01]
gm_joe created
style_guide [2013/09/23 16:06] (current)
gm_joe
Line 25: Line 25:
 If a god wants to dedicate effort to learning about one of these strange new artifacts, or a human wants to tailor a device to a particular god, then they can, but this will be exceptional. If a god wants to dedicate effort to learning about one of these strange new artifacts, or a human wants to tailor a device to a particular god, then they can, but this will be exceptional.
  
 +
 +====== Character Death ======
 +
 +The Nine Worlds are dangerous places, particularly at these momentous times, and exploring them should be a challenge.  Therefore PvE actions can have lethal results.  The first time you put your character into a given lethal situation we will give a 'warning shot', injuring gods or killing human teammates.  If you put yourself in that situation again without proper preparation and a good plan then your character may well die.
 +
 +Whilst Ragnarok is primarily intended as a cooperative game, we fully expect a degree of PvP when player agendas collide.  That said it is our preference that //unexpected// character death be minimised so we favour subtly thwarting your enemy's plans, or publicly challenging them, rather than resolving differences through assassination.
style_guide.txt · Last modified: 2013/09/23 16:06 by gm_joe
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