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If a god wants to dedicate effort to learning about one of these strange new artifacts, or a human wants to tailor a device to a particular god, then they can, but this will be exceptional. | If a god wants to dedicate effort to learning about one of these strange new artifacts, or a human wants to tailor a device to a particular god, then they can, but this will be exceptional. | ||
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+ | ====== Character Death ====== | ||
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+ | The Nine Worlds are dangerous places, particularly at these momentous times, and exploring them should be a challenge. Therefore PvE actions can have lethal results. The first time you put your character into a given lethal situation we will give a 'warning shot', injuring gods or killing human teammates. If you put yourself in that situation again without proper preparation and a good plan then your character may well die. | ||
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+ | Whilst Ragnarok is primarily intended as a cooperative game, we fully expect a degree of PvP when player agendas collide. That said it is our preference that //unexpected// character death be minimised so we favour subtly thwarting your enemy's plans, or publicly challenging them, rather than resolving differences through assassination. |